Role Playing Games/Hyborian Nights/Quests

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Quests


Quest Name Giver Description Reward

Ongoing[edit | edit source]

Rebuilding Wohdwa Palace

n/a Diggs accepted the title of "Lord" in order to be in a position that allowed him and Faelyn to investigate some strange happenings at the border. As a result, he was also bestowed Wohdwa Palace. A livable palace

Village at the Southern Border

Zahan Mahg/ Matambe Shurh There is turmoil at the southern border involving a village that was attacked by unknown assailants, and the corpses left to be fed on by crows. With no farmers to work, Lomar's economy may be heavily hurt. The duo are sent to investigate what's going on. Lord title and palace deeds

  • Broken bridge and burnt village
  • Footprints of hundreds of crows discovered around the corpses
  • Footprints found that seem to belong to a large ape-like beast
  • Footprints found of a band of humans traveling with said beast
  • Found a dead man with missing chest organs whose body is too well preserved
  • The footprints of the people and beast continue further along into the jungle
  • Diggs and Faelyn meet the Old Woman, protector of the jungle

Wanted Cannibals

Lomar City Wanted Board After a visit to the law enforcement district, Diggs and Faelyn decide to help find a wanted cannibal. Bounty money
Last seen at the western docks

  • Work permit obtained

A Little Favor for Laria

Laria Laria, the scroll merchant, has asked Faelyn to obtain a translation for the History of the Neskkan empire he has purchased. He will have to find Tean, a sorceror who lives out in one of the rice plantations outside of Lomar. 30 G
A ruined guard tower lays nearby Tean's estate

  • Scroll handed to Tean's assistant, Nubani, and will be translated in 3 days

Magical Cylinder

n/a A mysterious cylinder resides in the warlock's hidden laboratory at Wohdwa Palace. What is it and why did Kosh warn of its danger? n/a

  • Faelyn's "Detect Magic" sensed all types of magic within this cylinder

The Hidden Laboratory

n/a Piles of bone scripts remain in the warlock's laboratory at Wohdwa Palace. Whatever shall they do with them? n/a

  • Faelyn took back a rubbing of one bone script to show Zahan

Serpents in the Dark

n/a Having followed the long, dark, winding underground river, the intrepid duo found that the serpentmen have a subterranean step pyramid where they appear to be training. n/a

  • Faelyn and Diggs enter the pyramid to investigate
  • The two barely escape back outside
  • They report their findings to Zahan

Completed[edit | edit source]

The Missing Son

Bahdurba Bahdurba reveals to our adventurers that his son, Patesh, was taken hostage and he has to pay a ransom of 100G to get him back. However, he only has 60G and asks Diggs and Faelyn to try and bring his son back with it. Bahdurba's gratitude
The Den is situated at the Lomar docks

  • Diggs and Faelyn confront Korzan and makes a deal: fight in his arena, and the boy is free
  • Diggs easily defeats his three opponents
  • Korzan returns Patesh and invites Diggs to return anytime as his fighter

Grey Wings in Wohdwa Palace

n/a Having returned to the palace at the behest of Zahan, this time escorting his assist Tuco, they returned to further investigate the ruins above. In their exploration, they encountered a strange grey winged creature. What, or who, is it? Location of Rashmi's Laboratory

  • The creature's name is Kosh
  • A magical amulet binds him to the palace, preventing him from returning home
  • Diggs and Faelyn uncover the amulet under the rubble in the main hall and destroy it
  • Kosh is successfully freed and returns home in another realm

Ghosts of Wohdwa Palace

Zahan Mahg Strange goings-on are occurring at the abandoned and dilapidated Wohdwa Palace a few miles outside of the city of Lomar. Zahan has asked you to investigate the ruins and return with any information concerning the strange lights and activity that seems to be occurring there. Suitable compensation
The palace lays a few hours north of Lomar

  • Possible residual magic at play in the main hall of the palace
  • Those that enter are immediately presented with a vision of the past
  • Fire bug nests in the adjacent building that may the source of "strange lights".