Role Playing Games/Hyborian Nights/Characters/Faelyn (Khitai)
Faelyn (Fei Lin 斐林) | ||||||||||||||||||||||||
Character information
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Campaigns
Currently active in Hyborian Nights
Personality
Faelyn loves to eat good food, partially spoiled by his family who only had access to high quality food. He also has a deep love for all kinds of animals, except giant insects (traumatized by his childhood experience). He hates people who lie to get what they want, as he has fallen prey to these types of people when he first started adventuring. It was a grueling few years. His life goal is to document all the animals in this world, no matter how hard it may be or what he has to do to reach his goal. Would he kill for it? Possibly. Would he betray his friends? Questionable. If it was a mythical creature, you may have to do some good convincing for him to not feed you to it as an offering. He hasn’t had to make this sort of decision yet, so he really doesn’t know what he would do if it arises. |
Traits
Ideals
Bonds
Flaws
Biography
Faelyn was born the youngest of three children to his parents Zelphar Valthana (father) and Ysilda Ralora (mother). His father was a wizard that served in the royal court, as did his mother, who was a sorcerer. His oldest brother, Ruven, was a renowned priest and likewise, his second eldest brother, Edrym, was a famous scholar. When Ruven was old enough to live on his own, he immediately moved out of the kingdom and traveled to some other country far away. The kingdom was already starting to decline, and he felt that there wouldn’t be anything left for him here. Nobody knew where he went, but occasionally they would hear rumors of some Khitai priest performing “miracles”. Whether it is true, or if it’s even Ruven, one could only conjecture.
Edrym, on the other hand, stayed close to home. He was often found in the royal library, buried in all the books the kingdom has to offer. He wanted to find a way to solve the crisis of the kingdom’s decline, but since the kingdom didn’t do much trade with human kingdoms, the only books he had accessed to were ones full of bias. He also never traveled outside of the kingdom, and thus had no concrete or truthful knowledge about the outside world.
In this sort of environment, Faelyn grew to dislike books and studying. He felt bored sitting at home reading tomes and learning magical theory. He’d rather be out playing like some of the other kids his age, or applying the theories in a practical manner. He parents didn’t like that he experimented with spells on his own, as it could be dangerous if he didn’t have the fundamental knowledge. Because the first two sons turned out to be prodigies, they thought that he would be one too, and held high expectations for him. The more expectations they placed on him, the more he rebelled against it. He would sneak out of the court any chance he gets and explore the nearby woods. When he practiced his magic, sometimes animals would gather, attracted by the sight and sounds. Faelyn became fond of them and tried all sorts of things to befriend them.
One day, his adventures brought him a little far from home to the swamps in the woods. By the time he realized where he was and that he should be returning home, the sun was already on the horizon, the sky turned a flaming orange. As he tried to make his way out of the swamp, he got ambushed by a giant leech, barely making it out alive. He collapsed in the middle of the woods, where he was found by a passerby.
The passerby was named Bamant. Faelyn quickly became friends with him (or was it her? He couldn’t tell). He was particularly infatuated with Bamant’s ability to shapeshift. Learning that Bamant had traveled a lot, Faelyn asked about all the different creatures he had met in his travels. Eventually, after some resistance, Faelyn learned how to shapeshift as well. Bamant told Faelyn that if he wanted to learn more, he should study to become a druid. Having never heard of this profession before, he asked his parents about it, for which he got a major scolding. To his parents, druids were a class for the barbarians who knew nothing but to mingle with animals and beasts all day. Frustrated that his parents didn’t support his interest, he decided to ask his teacher in the court, Theo. Theo is a scholar-in-training, and as part of his academic studies, he had to take on a student. Since the two were relatively closer in age (as compared to some of the other scholars), Theo was put in charge of teaching Faelyn.
Seeing that Faelyn finally had something he was interested in, Theo introduced him to an acquaintance that was part of the Circle of the Moon and practiced druid-craft secretly so as not to attract the judging eyes of the elders. Having learned a bit of the fundamentals from Bamant, Faelyn was a quick learner to druid craft, and soon was able to be formally inducted into the circle and pronounced a full-fledged druid.
By this time as he was nearing the end of his studies, the kingdom had deteriorated so much that about 80% of the population had moved out, as did his family. In fact, he never really knew when his parents and brother had left. He was so absorbed in becoming a druid that he rarely returned home, and his parents had stopped expecting things from him. Seeing as he didn’t really have many attachments to this place, aside from the animals in the woods, he decided to start traveling like Bamant so that he could encounter all the various beasts and animals he read about in the books and ones he heard from Bamant.
When he started traveling, he didn’t realize how hard it was to get around. One needed money to stay at inns, and when he tried asking people for information, it came at a price. Having never held a job before, he was at the beck-and-call of many people who took advantage of his ignorance. Eventually, he was able to figure out which jobs were worth the money, and how much he needed to get by. Due to his earlier experiences with humans, he became wary of them and not easily trusting anyone. Some people were truthful with a few coin, but others would lie to get more. This sort of behavior made him all the more curious about humans, especially all the different personalities and characters. The Khitai were pretty predictable to him.
Faelyn stayed in human towns as little as possible, instead opting to stay outdoors by himself. It is not to say he hasn’t met one or two decent humans in his travel. He has some that he is willing to call them “friends”, as they have earned his trust (and vice versa). Faelyn also can’t deny that some of these humans are smarter than they look, and knows things that he doesn’t. |
Items of Note
Stats
Max HP | Armor | Initiative | Speed |
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30 | 12 | +1 | 30 ft |
Ability | Base | Total | Modifier |
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Strength | 9 | -1 | |
Dexterity | 12 | +1 | |
Constitution | 13 | +1 | |
Intelligence | 14 | +2 | |
Wisdom | 16 | +3 | |
Charisma | 10 | +0 |
Resistances |
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None |
Hyborian Nights: The Lomar Chronicles | |
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Characters | Faelyn • Diggs |
Major NPC's | Zahan Mahg • Tuco Majere • Bahdurba • Kahini Shurh • Matambe Shurh • Kosh • Old Woman |
Locations | Hyboria • Acheron • Khitai • Kush • Lomar |
Places of Interest | Triumph Square • The Dirty Harpy • The Blue Pelican • Wohdwa Palace • The Den • Lomar Palace • Southern Village |
Extras | Announcements • Calendar • Campaign Log • Faelyn's Sketchbook • Quests • Worldbuilding |